If you do like that, that is one of the better ways to get it.įellow modwave and opsix owner here! Apart from looking the same, it's hard to believe they came from the same company if I'm honest. Wavestate a more distant third but I don't like the sample crossfade effect. I'd put both the Modwave and Opsix ahead for ambient pads, though they come at it in two totally different ways with different results. I think the starter samples are acoustic instrument heavy, although there are some subtractive synth samples too. The Modwave beats it at that game, and the Opsix too, from a different angle. The Opsix has a granular/grain shifter effect that I did not find on the Wavestate (or Modwave), so that's another option, too.įor my tastes, for an ambient pad you really want samples that sound very similar for a 2-4 sample sequence to work well for morphing pad territory, and the crossfade is an interesting effect but not, in my book, really what works for ambient pads all the time. You can load some samples as out there as you like in the wavestate, though, so that is a point in its favor. By contrast, the Opsix can do this pretty easily (the v-patch system is nice basically a robust mod matrix). If what you think you want is one or two samples and some basic LFO filter modulation, it can do that, but it is more cumbersome than something else. You can really go nuts with 16 samples per layer (and 4 layers) and different time lengths per sample and probability for walking through them. The Wavestate isn't so much difficult as a bit tedious if you don't want what it is designed for (wave sequencing).
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